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Godot Game Developer | $60/hr | Remote

Work from home Full-time role Hiring

Godot Game Developers, Gameplay Programmers & Technical Game Designers. Remote AI Project We are seeking experienced Godot Game Developers, Gameplay Programmers, Technical Game Designers, and Interactive Systems Developers to contribute to a remote AI project focused on building, reviewing, and improving real-world game development workflows using the Godot engine. You will design gameplay systems, create interactive scenes, integrate assets, debug technical issues, review code, and document your development decisions clearly. What You’ll Do Design and implement gameplay systems, mechanics, and interactive features using Godot. Build and organize scenes, nodes, scripts, reusable components, and gameplay logic. Develop player controls, interactions, game states, progression systems, and other core mechanics. Integrate visual, audio, animation, and gameplay assets into functional game scenes. Review existing code and recommend improvements for readability, maintainability, and performance. Debug gameplay issues, scripting problems, scene configuration errors, and unexpected runtime behavior. Optimize game performance and improve responsiveness, stability, and player experience. Document technical decisions, implementation details, workflows, and project components clearly. Provide written feedback and code review guidance to improve overall project quality. Participate in iterative development cycles and refine gameplay based on testing and feedback. Adapt gameplay logic, systems, and project assets as requirements evolve. Who Can Apply Relevant backgrounds include Godot Developers, Godot Game Developers, Gameplay Developers, Gameplay Programmers, and Game Engineers. We also welcome GDScript Developers, C# Game Developers, Technical Game Designers, Systems Designers, and Interactive Software Developers. Indie backgrounds may include Indie Game Developers, Solo Game Developers, Game Jam Developers, Prototype Developers, and Independent Game Creators. Studio backgrounds may include Gameplay Engineers, Game Programmers, Technical Designers, Systems Programmers, and Game Tools Developers. Technical design backgrounds may include Technical Game Designers, Gameplay Systems Designers, Level Scripting Specialists, and Technical Level Designers. Additional relevant backgrounds include Unity Developers, Unreal Engine Developers, Simulation Developers, and experienced game developers transitioning into Godot.

Requirements

Demonstrated game development experience in professional, indie, solo, or serious hobby projects. Strong practical experience with Godot or another major game engine. Hands-on experience with GDScript, C#, C++, Blueprints, or comparable gameplay scripting tools. Ability to design and implement non-trivial gameplay systems. Strong debugging and problem-solving skills. Experience with scene management, gameplay logic, and interactive systems. Ability to review code and suggest maintainability improvements. Strong written communication and technical documentation skills. Ability to work independently in a remote environment. Preferred Background Professional or substantial independent Godot development experience. Strong GDScript or C# experience. Portfolio demonstrating gameplay systems, prototypes, shipped games, or open-source projects. Experience with technical game design, systems design, or gameplay architecture. Experience creating reusable scenes, components, tools, or editor extensions. Experience with game QA, automated testing, regression testing, or structured playtesting. Experience mentoring developers or conducting code reviews. Experience with Unity or Unreal in addition to Godot is valuable. This opportunity is ideal for game developers who can open a Godot project, understand how its scenes and systems interact, build or improve meaningful gameplay features, diagnose subtle technical issues, and clearly explain how the implementation should work. We are a referral partner of the client.

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