[Remote] Backend Compiler Engineer
Note: The job is a remote job and is open to candidates in USA. NVIDIA is a technology company known for GPU computing, graphics, and artificial intelligence. The Backend Compiler Engineer will develop and improve NVIDIA’s proprietary GPU compiler backend, create compiler passes and optimizations, collaborate with compiler, hardware, and application teams, and contribute to deep-learning compiler technology.
Responsibilities
- Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++
- Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools
- Work with global compiler, hardware and application teams to oversee improvements and problem resolutions
- Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages
Skills
- B.S. or degree in Computer Science/Engineering or equivalent experience
- 2+ years of compiler code generation experience
- Excellent hands-on C++ programming skills
- Strong background in software engineering principles with a focus on crafting robust and maintainable solutions to challenging problems
- Good communication and documentation skills and self-motivated
- Background in LLVM code generation including instruction scheduling, software pipelining, register allocation, GlobalISel, TableGen, LLVM IR, and Machine IR (MIR)
- Experience in developing CUDA, DirectX, OpenGL/Vulkan applications
- M.S./PhD. with significant compiler related project or thesis work preferred
Benefits
- Comprehensive benefits package
- You will also be eligible for equity
Company Overview
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