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[Remote] Engineering Lead

Remote Full-time Now Hiring

Note: The job is a remote job and is open to candidates in USA. Second Unit Games is a remote-first U.S. studio that works with established game studios to support successful games and deliver roadmap work. The Engineering Lead will lead engineers while remaining hands-on, contributing code, making technical decisions, mentoring team members, managing risks, and solving development problems. The role also participates in client discovery, planning, scope evaluation, technical estimation, and client-facing discussions.

Responsibilities

  • You’ll lead engineers, but you’ll also write code
  • Making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that’s what the project needs
  • You’ll lead the engineers assigned to the project while continuing to contribute directly
  • That includes making day-to-day technical decisions, reviewing code, estimating and planning work, assigning tasks, identifying risks early, and solving technical problems for both the project and team’s development environment
  • You might be writing gameplay code, building systems or tools, working in a proprietary engine, reviewing someone else’s implementation, or tracking down why yesterday’s build suddenly stopped working
  • You’ll mentor both senior and junior engineers and help onboard new team members
  • We expect our leads to set the standard for how the team works, communicates, and solves problems
  • You’ll participate in client discovery and planning meetings to understand the game, the technology, and what the client needs from us
  • You’ll help evaluate scope, identify technical risks, estimate the engineering work, and determine what kind of team we need
  • You will be an integral part of our initial client conversations
  • You should be comfortable talking with a client’s engineers and studio leadership, asking detailed questions, discussing technical tradeoffs, and explaining how our team will work with theirs
  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience leading and mentoring other engineers, both junior and senior
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Skills

  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience leading and mentoring other engineers, both junior and senior
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership
  • Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful

Benefits

  • Remote-first work arrangement
  • You’ll be paid for every hour you work, including approved overtime when applicable.
  • While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
  • We provide the dedicated project environment and security configuration used for company work.

Company Overview

  • Second Unit is a U.S.-based game development company that helps studios continue investing in successful games while their core teams focus on what comes next. It was founded in 2026, and is headquartered in Loveland, CO, US, with a workforce of 2-10 employees. Its website is https://www.secondunitgames.com.