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[Remote] Senior Engineering Manager - Rendering

Remote Full-time Now Hiring

Note: The job is a remote job and is open to candidates in USA. Miris is a cutting-edge technology company building a platform for delivering photorealistic 3D experiences across major platforms and devices. The Senior Engineering Manager will lead a distributed team of rendering engineers while remaining hands-on in realtime rendering, GPU technologies, and radiance field integration, owning technical strategy, delivery, engineering practices, and cross-functional product collaboration.

Responsibilities

  • Lead and mentor a globally distributed team of senior rendering engineers, spanning realtime rendering, GPU and shader work, streaming graphics, and integration with our radiance field research
  • Drive daily delivery efforts: balance competing priorities, resolve bottlenecks, and uphold engineering velocity and output quality
  • Own and evolve the renderer's technical strategy: one core engine across many graphics APIs and platforms, and the fidelity/performance trade-offs that make photorealistic radiance fields viable on each
  • Shape engineering practices and culture - design review, code health, and just enough project management for a small expert team to move fast without drift
  • Partner with Scene Reconstruction and R&D teams so research advances land as visible image-quality and performance gains in the product
  • Collaborate with Product and Integrations teams to turn rendering capabilities into features customers value and want to pay for
  • Ensure a first-class developer experience through robust APIs, SDKs, samples, and documentation
  • Steward a modern codebase spanning C++, shading languages, TypeScript/WebAssembly, Swift and C#/Unity, across web, mobile, desktop, and headset targets

Skills

  • A track record of leading realtime graphics engineers. You've shipped production renderers, engine subsystems, or GPU-heavy products, as a lead or manager
  • Hands-on experience with radiance fields, Gaussian splatting, or neural rendering - enough to hold your own in a design discussion about them
  • Technical depth: comfortable in the weeds, with a team whose respect comes from your judgment as much as your title
  • Solid C++, shading languages, and rendering pipeline knowledge, with the architectural sensibility to keep one renderer coherent across many platforms and APIs
  • Demonstrated ability to lead and grow a multidisciplinary team with experience coaching engineers at different levels, giving direct feedback, and building the structure each person needs to be successful
  • Excellent written and asynchronous communication, eager to run a team across nine time zones and translate rendering trade-offs into clear product decisions
  • Comfortable with autonomy: you'd rather inherit a mission and run with it than be handed a ticket queue
  • Remote, US East Coast strongly preferred

Benefits

  • Stock options are a significant portion of this role's compensation package.
  • Comprehensive benefits including Medical, Dental, and Vision
  • Flexible Spending Account for medical and dependent expenses
  • Flexible working hours
  • Generous PTO Program
  • 401K plan
  • Technology stipend
  • Wellness stipend
  • Equity options
  • Globally, benefits may vary depending on a candidate's location

Company Overview

  • MIRIS is a developer of an AI video analytics platform that uses computer vision to detect threats, behavior, and automate monitoring. It was founded in 2022, and is headquartered in Culver City, California, USA, with a workforce of 11-50 employees. Its website is https://miris.com.