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[Remote] Technical UI Designer

Work from home Full-time role Hiring

Note: The job is a remote job and is open to candidates in USA. Unknown Worlds Entertainment is looking for a Technical UI Designer to help build the next game in the Subnautica franchise. In this role, you will own the implementation and polish of player-facing UI, collaborating closely with various teams to create accessible and intuitive interfaces.

Responsibilities

  • Own UI implementation from wireframe through final polish across all target platforms
  • Break down UI features into widgets, structures, classes, and data-driven components that support gameplay needs
  • Collaborate with UI/UX design, UI art, technical design, and engineering to deliver interfaces that are functional, performant, accessible, and visually polished
  • Implement responsive animations and interactive UI behavior that react to gameplay events, player input, and internal UI states
  • Advise on implementation approach, including Blueprint vs. native code, architecture, structure, and workflow choices
  • Optimize and debug UI/UMG and Blueprint issues to meet platform performance targets
  • Improve Technical UI Design workflows, pipelines, organization, and documentation; contribute feedback throughout the UI creation process

Skills

  • 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in a Technical UI Designer role
  • Proficiency with UMG, Blueprints, and Enhanced Input
  • Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI-specific performance considerations
  • Experience implementing animated, responsive, data-driven UI components such as HUDs, health bars, popups, and action prompts
  • Deep understanding of UI/UX, game usability, interaction design, visual design, and modern video game UI best practices
  • Strong debugging and documentation skills, with the ability to diagnose visual and logic-related UI issues
  • Self-starting, organized, collaborative, and comfortable working remotely with minimal oversight
  • Strong written, verbal, and visual communication skills
  • Good understanding of art fundamentals, animation, and aesthetic judgment
  • Programming experience in C++, C#, or similar languages
  • Familiarity with UI asset creation tools such as Photoshop or Illustrator
  • Experience developing under an early access release model
  • Experience creating UI materials
  • Familiarity with UMG Viewmodels
  • Familiarity with using 3D models in UI interfaces

Benefits

  • Annual professional development
  • Home office stipends
  • Paid time off for volunteer/non-profit work

Company Overview

  • Unknown Worlds Entertainment is an indie game developer, working or co-working on serious game titles. It is a sub-organization of Krafton. It was founded in 2001, and is headquartered in San Francisco, California, USA, with a workforce of 51-200 employees. Its website is http://www.unknownworlds.com.
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