Senior Graphics Engineer
Summary: We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results. Responsibilities: Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release Must-Have Skills: Strong programming skills in C++ Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Nice-to-have Skills: Game engine development experience Experience with neural rendering, radiance fields, or Gaussian splatting Experience with desktop VR development using OpenXR (strongly preferred) Years of Experience: 10+ years of experience required Degrees/Certifications Required: Bachelor's or Master's degree in computer science, software engineering, or related technical fields, or equivalent practical experience