Back to all positions

Technical Artist (Unity)

Remote Full-time Now Hiring

Uni Dreams is looking for a talented and creative Technical Artist to bridge the gap between art and engineering in Unity. In this role, you will be responsible for translating art/design demands into practical implementation by building custom shaders, creating dynamic VFX from the ground up, and optimizing asset integration. Core Responsibilities:

  • Shader Development: Create and optimize custom shaders in Unity, specifically focusing on stylized effects such as cross-hatching in shadows, outlines at object intersections, and advanced material blending.
  • VFX Creation: Build visual effects entirely from the ground up, utilizing flipbook animations and implementing robust particle systems.
  • Asset Pipeline: Manage and implement tiling 3D objects to ensure seamless integration within the game environment.
  • Collaboration: Work closely with the art and engineering teams to ensure visual goals are met while maintaining performance standards.

Requirements:

  • Experience as a Technical Artist working specifically within Unity.
  • Strong portfolio showcasing custom shader work (especially stylized or non-photorealistic rendering).
  • Deep understanding of Unity's particle systems and VFX creation workflows (including flipbook animations).
  • Proficiency in 3D math and rendering pipelines.

Bonus Points:

  • Experience designing, building, and implementing custom foliage systems.

How to Apply: Please send an email with your resume and a link to your portfolio/reel showcasing your shader and VFX work.