[Remote] Technical Designer
Note: The job is a remote job and is open to candidates in USA. Side partners with leading game developers and publishers to solve complex production challenges and bring exceptional games to life through co-development services. The Technical Designer bridges creative vision and technical implementation by developing Unreal Engine 4 systems, prototyping gameplay, debugging game systems, and collaborating with narrative, UI, and engineering teams.
Responsibilities
- Refactor prototype Blueprint assets into scalable, reusable systemic actors, utilizing C++ in Unreal Engine 4 when core performance or extension is needed
- Build UI tooling and developer interfaces to surface debug information and diagnostics to logs and HUDs
- Debug and verify large-scale game systems, cleaning up errors and resolving content or code issues
- Implement gameplay mechanics and reward systems while partnering with narrative teams to seamlessly hook up quest lines
Skills
- Deep expertise with Unreal Engine 4 and a strong understanding of gameplay, systems, and level design
- Strong FPS design experience, with a track record of improving gameplay flow, combat encounters, progression, and player engagement
- Excellent communication, stakeholder management, and mentoring skills, with the ability to balance creative vision against production realities
Benefits
- Dynamic, multicultural and fun environment.
- Regular progression opportunities to ensure our employees flourish.
Company Overview
Company H1B Sponsorship