[Remote] Engineering Lead
Note: The job is a remote job and is open to candidates in USA. Second Unit Games is a remote-first U.S. studio that works with established game studios to support successful games and deliver roadmap work. The Engineering Lead will lead engineers while remaining hands-on, contributing code, making technical decisions, mentoring team members, managing risks, and solving development problems. The role also participates in client discovery, planning, scope evaluation, technical estimation, and client-facing discussions.
Responsibilities
- You’ll lead engineers, but you’ll also write code
- Making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that’s what the project needs
- You’ll lead the engineers assigned to the project while continuing to contribute directly
- That includes making day-to-day technical decisions, reviewing code, estimating and planning work, assigning tasks, identifying risks early, and solving technical problems for both the project and team’s development environment
- You might be writing gameplay code, building systems or tools, working in a proprietary engine, reviewing someone else’s implementation, or tracking down why yesterday’s build suddenly stopped working
- You’ll mentor both senior and junior engineers and help onboard new team members
- We expect our leads to set the standard for how the team works, communicates, and solves problems
- You’ll participate in client discovery and planning meetings to understand the game, the technology, and what the client needs from us
- You’ll help evaluate scope, identify technical risks, estimate the engineering work, and determine what kind of team we need
- You will be an integral part of our initial client conversations
- You should be comfortable talking with a client’s engineers and studio leadership, asking detailed questions, discussing technical tradeoffs, and explaining how our team will work with theirs
- Personally contributed to the development and launch of at least one AA or AAA game
- Have experience supporting a released game and delivering live or post-launch content
- Strong hands-on game engineering experience and the ability to write production-quality code
- Experience leading and mentoring other engineers, both junior and senior
- Experience diagnosing difficult technical and production problems
- A solid understanding of game-development pipelines, source control, build systems, and development workflows
- The ability to estimate engineering work, identify risks, and communicate technical issues clearly
- The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership
Skills
- Personally contributed to the development and launch of at least one AA or AAA game
- Have experience supporting a released game and delivering live or post-launch content
- Strong hands-on game engineering experience and the ability to write production-quality code
- Experience leading and mentoring other engineers, both junior and senior
- Experience diagnosing difficult technical and production problems
- A solid understanding of game-development pipelines, source control, build systems, and development workflows
- The ability to estimate engineering work, identify risks, and communicate technical issues clearly
- The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership
- Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful
Benefits
- Remote-first work arrangement
- You’ll be paid for every hour you work, including approved overtime when applicable.
- While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
- We provide the dedicated project environment and security configuration used for company work.
Company Overview